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	<title>Ceasar&#039;s Mind</title>
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	<description>Follow me: @Ceasar_Bautista</description>
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		<title>Ceasar&#039;s Mind</title>
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		<item>
		<title>Recursive Python Considered Harmful</title>
		<link>http://ceasarjames.wordpress.com/2011/10/23/recursive-python-considered-harmful/</link>
		<comments>http://ceasarjames.wordpress.com/2011/10/23/recursive-python-considered-harmful/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 04:51:11 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://ceasarjames.wordpress.com/?p=628</guid>
		<description><![CDATA[It somewhat recently occurred to me that recursion, despite it cleanliness, improves readability at a significant cost in memory. By piling on the stack trace, at best we get a function that uses O(n) memory, and quite possibly even one that is even worse. Given that any recursive function can be written using a while [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ceasarjames.wordpress.com&amp;blog=18334090&amp;post=628&amp;subd=ceasarjames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ceasarjames.wordpress.com/2011/10/23/recursive-python-considered-harmful/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">topwolf</media:title>
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		<title>Understanding Flow</title>
		<link>http://ceasarjames.wordpress.com/2011/09/02/618/</link>
		<comments>http://ceasarjames.wordpress.com/2011/09/02/618/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 16:00:35 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[extrinsic motivation]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[intrinsic motivation]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Mihaly Csikzentmihalyi]]></category>
		<category><![CDATA[positive psychology]]></category>
		<category><![CDATA[psychology]]></category>

		<guid isPermaLink="false">http://ceasarjames.wordpress.com/?p=618</guid>
		<description><![CDATA[Have you ever lost yourself in an activity and found yourself performing beyond expectation?If so, then you know exactly what I’m about to describe, and it’s a topic collectively referred to as “flow.” Flow is a concept in the field of positive psychology that was first proposed by (and extensively studied by) Mihaly Csikzentmihalyi, a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ceasarjames.wordpress.com&amp;blog=18334090&amp;post=618&amp;subd=ceasarjames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ceasarjames.wordpress.com/2011/09/02/618/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">topwolf</media:title>
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			<media:title type="html">A graph of the various states of emotion produced by combining different levels of skill and challenge.</media:title>
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		<item>
		<title>Games as Economies</title>
		<link>http://ceasarjames.wordpress.com/2011/08/27/games-as-economies/</link>
		<comments>http://ceasarjames.wordpress.com/2011/08/27/games-as-economies/#comments</comments>
		<pubDate>Sat, 27 Aug 2011 23:39:51 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[rts]]></category>

		<guid isPermaLink="false">http://ceasarjames.wordpress.com/?p=602</guid>
		<description><![CDATA[In a previous post, I wrote about how it’s impossible to price an object in a game according to a systematic formula, barring games of limited complexity, and objects that cover the same span (that is, there are just different multiples of the same vector). Instead I claimed at the time it was just arbitrary- that designers could set the prices to whatever they liked and that the game would always be fair so long as each player had equal opportunity. Thus, the designer’s job is really just to play with the prices until it produces the interplay he is looking for.

In another post, I wrote about how research in RTS games, and why spending resources in order to have the option to train new units can payoff. While upgrades obviously boost the strength of an army, research unlocks news units for a price, and that price is only worth paying if one can expect to use the unlocked units in such a way, that the utility of their use exceeds the initial cost of research. Thus, the price of research is also arbitrary.

Having since studied microeconomics, I’d like to revisit these topics.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ceasarjames.wordpress.com&amp;blog=18334090&amp;post=602&amp;subd=ceasarjames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ceasarjames.wordpress.com/2011/08/27/games-as-economies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">topwolf</media:title>
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		<title>Strategy: A Definition</title>
		<link>http://ceasarjames.wordpress.com/2011/08/21/strategy-a-definition/</link>
		<comments>http://ceasarjames.wordpress.com/2011/08/21/strategy-a-definition/#comments</comments>
		<pubDate>Sun, 21 Aug 2011 04:34:54 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://ceasarjames.wordpress.com/?p=543</guid>
		<description><![CDATA[If you&#8217;ve never seriously studied the concept, strategy is really rather hard to define. At first glance, strategy seems synonymous with the word plan, but that&#8217;s not really true, since plans aren&#8217;t really adaptive- that is, plans assume everything go as forecasted. (Hence the phrase &#8220;everything is going as planned&#8221;.) Even as a strategy gamer, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ceasarjames.wordpress.com&amp;blog=18334090&amp;post=543&amp;subd=ceasarjames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ceasarjames.wordpress.com/2011/08/21/strategy-a-definition/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">topwolf</media:title>
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		<title>Python Tips</title>
		<link>http://ceasarjames.wordpress.com/2011/08/02/pythons-tips/</link>
		<comments>http://ceasarjames.wordpress.com/2011/08/02/pythons-tips/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 02:26:29 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://ceasarjames.wordpress.com/?p=525</guid>
		<description><![CDATA[The &#8220;with&#8221; statement This is just incredibly beautiful code. Check out the source for more details on Python&#8217;s &#8220;with&#8221; statement if you&#8217;re interested. Get current directory Too useful not to know.  Source is here. max and min accept a sorting function Instead of writing out this: You can just write: Don&#8217;t forget the &#8220;key&#8221; keyword, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ceasarjames.wordpress.com&amp;blog=18334090&amp;post=525&amp;subd=ceasarjames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ceasarjames.wordpress.com/2011/08/02/pythons-tips/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/df8c59bf29696babd35e0bb7e0182e78?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">topwolf</media:title>
		</media:content>

		<media:content url="http://i.imgur.com/mPYwk.png" medium="image" />

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		<item>
		<title>Complex vs. Complicated</title>
		<link>http://ceasarjames.wordpress.com/2011/07/28/complexity-vs-complication/</link>
		<comments>http://ceasarjames.wordpress.com/2011/07/28/complexity-vs-complication/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 03:36:40 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://ceasarjames.wordpress.com/?p=517</guid>
		<description><![CDATA[My younger self very much liked arguing with people. Not to piss people off, but to fire up their passions, and delve quickly into the core of an issue. One such issue that is particularly vivid, is the difference between the words complex and complicated. There is a common idiom among game designers that complexity is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ceasarjames.wordpress.com&amp;blog=18334090&amp;post=517&amp;subd=ceasarjames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ceasarjames.wordpress.com/2011/07/28/complexity-vs-complication/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/df8c59bf29696babd35e0bb7e0182e78?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">topwolf</media:title>
		</media:content>

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			<media:title type="html">A Rubik&#039;s Cube</media:title>
		</media:content>

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			<media:title type="html">Pokemon Type-Matchups</media:title>
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		<item>
		<title>Prime Generator</title>
		<link>http://ceasarjames.wordpress.com/2011/07/10/prime-generator/</link>
		<comments>http://ceasarjames.wordpress.com/2011/07/10/prime-generator/#comments</comments>
		<pubDate>Sun, 10 Jul 2011 07:57:14 +0000</pubDate>
		<dc:creator>Ceasar Bautista</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://ceasarjames.wordpress.com/?p=497</guid>
		<description><![CDATA[Inspired by the last post, just thought this was too cool not to share. The function generates primes!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ceasarjames.wordpress.com&amp;blog=18334090&amp;post=497&amp;subd=ceasarjames&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://ceasarjames.wordpress.com/2011/07/10/prime-generator/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">topwolf</media:title>
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